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LIMINAL HOTEL UPDATE

[Dreampools]

  • Fixed some missing walls (Thanks @BigCGaming).
  • Fixed a song loop problem on Dreampools (thanks @fatpound).
  • Fixed a void in basement (Thanks @blåhaj).
  • Fixed a missing rail.

[Eternal Suburbia]

  • Fixed some wrong location models in Neighborhood (Thanks @BigCGaming).
  • Fixed a void in Guest House (Thanks @BigCGaming).
  • Fixed a break lens bug in the opening cinematic.

[Playrooms]

  • Removed color-coded keys in Pastel Room and replaced them with a pink generator to power the garage door, matching the rest of the sections.
  • Adjusted Maze Room layout to slightly reduce difficulty.
  • Added lights in dark areas from Maze Room (Thanks @BigCGaming).
  • Fixed a problem with the light on the final section.
  • Fixed missing texture on fences in Toys_Room. (Thanks @AndraxDev).

[Liminal Hotel]

  • Overall map updated by 35% with major layout adjustments.
  • Floors 3 and 2 were completely rebuilt.
  • Updated elevator floor signage with a new visual design.
  • Added 2 new floors and renumbered all existing ones. (now there's 8 total).
  • Added reverb of footsteps on big section.
  • Added new soundtrack.
  • Adjusted elevators pair spacing to bring both units closer together.
  • Blocked several paths to increase navigation difficulty.
  • Fixed a problem with Fren balloon achievement.
  • Fixed a problem with the achievement of the 4th floor.
  • Fixed a problem with some lights that disappeared.
  • Fixed some models with missing textures (Thanks @AndraxDev and @therealgeox).

[UI]

  • Updated final map slot to display a preview image.
  • Added main menu background selector (map-based or last played).
  • Added brightness option.
  • Added Greek and Dutch languages.

[VHS]

  • Reduced VHS blur intensity.

[General]

  • Added Ambient Occlusion.
  • Increased a 5% the sound of the VHS.
  • Fixed some texture doors.