
LIMINAL HOTEL UPDATE
[Dreampools]
- Fixed some missing walls (Thanks @BigCGaming).
- Fixed a song loop problem on Dreampools (thanks @fatpound).
- Fixed a void in basement (Thanks @blåhaj).
- Fixed a missing rail.
[Eternal Suburbia]
- Fixed some wrong location models in Neighborhood (Thanks @BigCGaming).
- Fixed a void in Guest House (Thanks @BigCGaming).
- Fixed a break lens bug in the opening cinematic.
[Playrooms]
- Removed color-coded keys in Pastel Room and replaced them with a pink generator to power the garage door, matching the rest of the sections.
- Adjusted Maze Room layout to slightly reduce difficulty.
- Added lights in dark areas from Maze Room (Thanks @BigCGaming).
- Fixed a problem with the light on the final section.
- Fixed missing texture on fences in Toys_Room. (Thanks @AndraxDev).
[Liminal Hotel]
- Overall map updated by 35% with major layout adjustments.
- Floors 3 and 2 were completely rebuilt.
- Updated elevator floor signage with a new visual design.
- Added 2 new floors and renumbered all existing ones. (now there's 8 total).
- Added reverb of footsteps on big section.
- Added new soundtrack.
- Adjusted elevators pair spacing to bring both units closer together.
- Blocked several paths to increase navigation difficulty.
- Fixed a problem with Fren balloon achievement.
- Fixed a problem with the achievement of the 4th floor.
- Fixed a problem with some lights that disappeared.
- Fixed some models with missing textures (Thanks @AndraxDev and @therealgeox).
[UI]
- Updated final map slot to display a preview image.
- Added main menu background selector (map-based or last played).
- Added brightness option.
- Added Greek and Dutch languages.
[VHS]
- Reduced VHS blur intensity.
[General]
- Added Ambient Occlusion.
- Increased a 5% the sound of the VHS.
- Fixed some texture doors.