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MESSAGE FROM THE DEVELOPER

Over the past few days, I’ve been reading many comments and reviews, and I genuinely appreciate that you take the time to play, analyze, and share your thoughts so sincerely. I’m truly grateful to have such a dedicated community.

Regarding what many of you mentioned: yes, the map ended up being short. After Playrooms, a lot of players asked for something more compact, and I tried to follow that idea… but I ended up shortening it more than I should have. It doesn’t hurt the core experience, but it definitely leaves room for improvement, and I’m glad you pointed that out.

Before moving on to the fifth and final map, I’m going to focus on an update dedicated exclusively to the Liminal Hotel, which will include:

  • A general expansion of the level, with more areas and additional space to explore.

  • A complete reconstruction of floors 1 and 2, which were the most talked-about sections.

  • Adjustments to pacing, atmosphere, and overall exploration.

I always aim for each map to have its own identity and explore something different. Sometimes that means trying new ideas, and other times it means refining what’s already there—but always with the intention of keeping the game growing and feeling cohesive from start to finish. In that process, your feedback helps a lot.

I’ll also take this opportunity to make a few small adjustments to other maps, especially Playrooms, to keep everything aligned in quality.

Thank you for playing, for commenting, and for being so present.

Valentin Iribarren, Dreamcore Game Director.